References & Sources (3)
Don't underestimate the tight end in the passing game. The tight end is unlikely to break big gains but he often draws less attention than a team's premiere wide receivers. Key statistics include speed, catching, jumping, break tackle, trucking, and blocking. Establishing a strong running game generally opens up the passing attack. Defenses will have to place more defenders "in the box" the area around the line of scrimmage to better be in position to stop your rushing attack—which often leaves receivers in single-coverage downfield.
This section provides tips on gaining consistent yardage on the ground. An effective rushing attack begins with knowing your personnel. Is your chosen team's running back better suited for power high strength, break tackle, trucking, stiff arm rating but lower speed or speed high speed, agility, acceleration, spin move, and juke move rating?
Faster runners can turn the corner outside and elude slower linebackers and defensive backs for big gains but may not have the break tackle ability to run over middle linebackers. Power backs lack the speed to get outside but can truck through would-be tacklers. Does your team have a good fullback? Where are the strengths of your team's offensive line?
This can help determine if you should be running more around the left, right, or through the center or tackles of the line. The abilities of your personnel can help you determine which formations to select Ace, I-Form, Strong, Weak, etc contain fullbacks and if you need additional blocking help from tight ends. NCAA 08 uses the lead blocking feature from last season's Madden. Select a blocker, open a hole, and use the running back to sprint through.
NCAA Football 08 implements "lead blocking controls" that made a debut in last year's run-focused Madden with Shaun Alexander on the cover. On running plays you can control a blocker and allow the computer to control the running back you retake control of the back after completing the block. Use lead blocking to help open holes or engage a linebacker or blitzing defender to give your running back additional running room through the middle or around the corner. Check play designs and follow the intended blocking pattern.
Your offensive linemen work for a reason! Allow the blockers to do their job. Don't sprint through your blocking scheme. Allow the play to develop then sprint through the hole. Be prepared to use a special move—trucking, stiff arm, juke, spin move, etc—to avoid approaching tacklers. Keep an eye on your downfield blocking; look to move around receivers, a fullback, or disengaged linemen for help downfield as you rack up big yardage.
Key statistics include speed, strength, agility, catching, carrying, break tackle, trucking, and an assortment of special move ratings. These are the best of the best on the ground; generally faster running backs excel in outside runs with special move abilities and stronger—but slower—running backs excel inside by knocking down would-be tacklers with break tackle and trucking ability.
It's understandable that strong running teams also have skilled fullbacks: A skilled fullback can provide essential blocking in I-Form, Strong, or Weak formations, utilized in option offenses, or even provide a short passing thread out of the backfield.
Key statistics include speed, catching, carrying, break tackle, and run blocking. The pure option play is easily recognized; the quarterback takes the snap and moves either right or left along the line of scrimmage. The running back follows close to the quarterback. Depending on what the defense does, the quarterback can keep the ball and run up field or—if defenders are close—pitch to the running back. There are other varieties as well.
A triple option play includes the fullback; hold down the snap button after hiking and you will hand off to the fullback on a dive or blast play.
You'll also find pass plays out of the option. Instead of running across the line of scrimmage, open the passing targets using the snap button and hit a receiver downfield. The green patterns on offensive plays are auto-motion. Many of these plays open up new option possibilities. In this Jet Sweep Pass you can hand off to the motion man or remain in the pocket for a pass. Some of the new auto-motion plays jet sweeps, etc are like option plays. You can hand off to the motion receiver behind the line of scrimmage, fake the hand off and run with the quarterback, or drop back for the pass.
The option is unpredictable, which makes it difficult to defend. The opposing defense must decide not only whether to defend run or pass but then must commit tacklers to stop a scrambling quarterback or an outside running back not to mention avoid cheating up and getting beat by the long pass.
Utilize motion to add additional blockers or to pull defenders away from your option running lane. For instance, in a two tight end set set up on both sides of the line , you can use motion to shift one tight end over to pair with the other one for extra blocking. On the flip side, use motion to shift receivers to the opposite side, which can pull away defenders and leave a more open running lane. Long-term team success or failure usually rides on the defense.
A team's explosive offense may put up 40 points per game but if its soft defense allows 45 points per game, conference titles and bowl games will likely be slim.
Playing strong defense means making appropriate formation calls to counter your opponent's offensive personnel, maximizing the potential of your motivated and impact players, and controlling defenders efficiently in defending a pass, run, or option play.
Each NCAA 08 team uses a specific defensive playbook. Most teams employ the standard defense but there are plenty that utilize a , , , or Multiple D playbook. The chart below reveals all teams and their specific defensive playbooks. Check the next section for specific defensive formations that are featured in each playbook. The list below reveals the defensive formations included in each playbook. Regarding defensive formations, the first number indicates the number of defensive linemen, the second number indicates the number of linebackers, and if there's a third number, that reveals the number of defensive backs.
So a defense features four linemen, two linebackers, and five defensive backs. Certain formations are better suited for specific situations. When the offense only has inches to go for the first down, "Goal Line" or "" can be effective formations. Passing situations, however, generally require additional defensive backs to cover all opposing receivers; in this instance you must consider Nickel or Dime defenses, which add additional defensive backs to the formation. Offensive personnel helps determine your defensive formation selection.
Formations all have advantages and disadvantages. Before selecting your defensive play, check the offense's personnel and determine if you need more defensive backs to cover receivers or should focus on linemen and linebackers to help stuff the run.
Also play to your team's strengths as well as impact players. If your team has a couple impact linebackers, avoid removing them from the field based on your formation call.
Examine your favorite team's player stats and determine if your team is strongest on the line, the linebackers, or in the secondary. The chart below lists some advantages and disadvantages of each defensive formation.
The "Types" column refers to the formation subsets. These generally refer to the placement of particular defenders. For example, "under" and "over" refer to the placement either left or right of linebackers.
The formations and subsets are basically identical to last season's game. A package can keep an impact or motivated safety on the field. Tightly packed to counter short yardage and goal line situations. Shift the line and linebackers to plug expected run direction. Watch the play action!
Easily burned by a long pass—even a quick pass if the defense isn't in alignment. Be prepared to audible out of goal line. Use packages to swap in an impact or motivated linebacker if he's off the field.
Strong for teams with defensive line depth. Run stopping defense at the line, especially inside runs. Weaker against outside runs unless the defensive ends are especially strong.
Runs that penetrate the line can be big gains cause of lack of linebackers. Not a strong pass defense. Best if you have a strong line over linebackers and fast ends. Covers inside run well and short to medium passes.
Outside and option run can be difficult without proper linebacker alignment. Four linebackers offer a variety of blitz packages. Best if you have strong linebackers over line. Good mobility along the line for outside runs and options. Decent against medium pass as linebackers can cover lanes in zone. Beware of pass-heavy offensive sets. You don't want linebackers covering wide receivers! Somewhat susceptible to inside run depending on linebacker assignments and their abilities.
Use packages to swap in an impact or motivated safety if he's off the field. Additional linebackers can protect outside run. Strong against runs and short passes. Only three defensive backs will put a lot of pressure on your corners and safeties. Beware of trip WR sets or greater or play a safer zone defense. Puts pressure on the quarterback and can defend runs at the line. Lots of blitz opportunities and coverage disguises. Vulnerable to quick passes with so many at the line.
Avoid using against pass-heavy formations unless you have the pass rushing skills to get at the quarterback quickly.
Nickel secondary to cover pass plays three WR sets and a good defensive line could still get pressure on the QB. Linebackers can blitz or be in their zone. Better for teams with a stronger secondary than linebackers. Can be weak against a run that gets through the line—only a couple linebackers between the ball carrier and secondary.
Stay in zone if you think opponent may run. Five defensive backs to cover the pass with three linebackers available to cover run or provide additional pressure on quarterback. Better for team with strong linebackers and secondary and weaker line. Unless you use some LBs or DBs blitzing, the three-man line may not adequately pressure the quarterback.
Can be vulnerable to inside runs with the lack of line defense. Nickel Normal, Strong, , , Five defensive backs. Added defensive back to protect against the pass. Use against 3 WR sets. Other nickel formations add additional linebackers if your group is particularly skilled or deep. More vulnerable to run plays. Defensive backs are generally worse tacklers. Dime Normal, Six defensive backs. The removes a defensive lineman and adds a second linebacker.
Strongest against the certain passing situations. Six defensive backs can cover a lot of area, particularly in zone. Use against four and more WR sets. Watch for a run audible at the line and beware of quarterback scrambles, especially if your defensive backs are in man coverage and moving away from line of scrimmage. Quarter 3 Deep Seven defensive backs. When you're certain your opponent is going to pass!
With so many defensive backs, you are vulnerable to an unexpected run play. But often you will be in long yardage situations anyhow. Use defensive package to substitute specific position players into the defense quickly. This is especially useful if a base defensive removes a specific defender and you'd rather keep that player in the game perhaps he's an impact player or already motivated.
This list below reveals some of the more frequent defensive packages and explains their use. Flips the outside linebackers, corners, or safeties. If an opponent is running or passing heavily to one side to avoid your impact or motivated player, flip them! DT and DE Flip: Same as above, just the defensive linemen. In four linebacker sets, this flips the outside or middle linebackers. Those players covering the left side of the field will now cover the right once swapped.
Important if that's an impact or motivated player you'd rather have in the current formation. Inserts this player into the Dime formation.
Useful if that's your impact or motivated player. Also appears in defense. Uses two strong safeties instead of a third cornerback in Nickel defense. There's also Safety NB nickelback , which is similar.
Positions a LB on the line to rush the quarterback. Substitute specific personnel on defense. Inserts strong safety instead of the free safety. FS in Goal Line: Inserts free safety instead of strong safety. Positions linebackers at the end of the line. Swaps position of the linebackers in the 46 defense. Switches in a fourth corner into Dime. Good for teams with depth at the position. A Dime defense with quarter personnel extra defensive back. NCAA Football 08 exchanges last season's momentum feature for a new motivation gameplay element.
In regards to the defense, if a defender makes a big play—a key sack, big hit tackle, turnover, etc—he may gain motivation bonus. As the player continues to make big plays, he'll eventually become "motivated" or essentially "in the zone". You can check your defenders' motivation level using the "Coach's Camera" and moving the right thumb stick. Players with lit circles underneath their feet have gained motivation bonus; a flaming circle underneath a player indicates that the player has become fully motivated.
A motivated player gains stats and—in general—performs better than his base counterpart. He'll tackle better, recognize plays quicker, and pursue ball-callers faster. Take advantage of player's gaining motivation or fully motivated players by keeping them on the field by calling particular defensive formations or using packages to keep the defender on the field. You can also allow that player to have "more responsibility" defensively.
For instance, if you have a motivated safety, you could call defenses that either leave him alone in zone coverage or even use him to blitz the quarterback. A motivated corner could be left in man-to-man coverage instead of having to call safer zone defenses. A motivated linebacker could blitz and apply additional pressure on the quarterback.
Motivated players also provide motivation boosts to nearby defenders. Whether you're playing a computer or human opponent, wait until you see the offensive personnel before selecting your defensive formation. For example, a higher number of receivers require a greater number of defensive backs to defend them. Against human opponents, consider the offense's play-calling tendencies. What offensive personnel mean run plays or pass plays?
Is your opponent running out of typical pass formations and vice versa? Tailor your defensive formation calls to counter; such as using a Nickel with the defensive backs to cover the pass but linebackers to stop a run. Impact players are basically your team's three top players; an impact player could be on offense, defense, or special teams. A star underneath the player's feet indicates impact player status. Like with motivated players, use formations and defensive packages to keep your impact defenders on the field as frequently as possible.
These are your top defenders; executing a strong defense means keeping your top defenders on the field making big plays. Even after the choosing your defensive personnel, formation, package, and play-call, there are still adjustments that can be made before the offense begins its play. Make these adjustments to better counter what you expect from the offensive play call. Perhaps you expect the offense to run up the middle out of the called formation, toss a pass to the running back or fullback in the flat, or test your defenders on the deep pass.
You can perform a lot of defensive adjustments and audibles before the snap—if there's time because the computer snaps the ball pretty quickly and most human players probably give you the time to start alter coverage for each defender! There are plenty of defensive adjustments that can be made at the line: Defensive linemen and linebackers can shift left, right, spread, or pinch the middle.
Shift these players if you expect your opponent to run outside either left or right or up the middle. If your opponent has a tendency to always run to the left, shift your defensive linemen and linebackers to protect the outside left running lanes. Once shifted you can also change the direction of the defensive line or linebackers' initial push against the offensive line by crashing to the right or left or outside or jamming the middle.
Disrupting the offensive line's blocking scheme could open holes for your linebackers to make a quick tackle against the vulnerable ball carrier. You can also make several adjustments to linebacker assignments. You can call off linebacker blitzes instantly changing their assignment to a zone defense ; blitz all of your linebackers; or blitz with an outside linebacker.
Once again you should make these decisions based on the expected offensive play. If you expect a quick pass, you may want to call off your linebacker blitz to try and guard the passing lane against the quick strike. If your opposing quarterback lacks protection, consider changing a linebacker's assignment to a blitz and put pressure on the quarterback's upcoming throw. Sweeping audible changes can also be made to your cornerbacks and safeties. Play bump-and-run press coverage against the opposing receivers; this is a good move if you have strong cover corners with high press ratings if they're motivated, it's even stronger.
Pressing the offense's receivers can disrupt the timing on quick passes but could leave deeper strikes open if your corners aren't quick enough to play the opposing receiver man-to-man. Alternatively, you can back the secondary off if you're protecting against the deep pass—perhaps it's 3rd and long to go or you're up by a few touchdowns and don't want to give up the easy touchdown.
Additional defensive adjustments include shifting safeties, man align position defender against assigned receiver , and show blitz. By showing blitz, you move more defenders close to the line. It's very aggressive but also vulnerable to inside throws; in show blitz, defenders aren't in the best position to defend their man and must recover as the play begins.
Highlight a specific defender and use hot routes to alter that specific defender's assignment. Order a blitz, put the defender in man coverage against a specific receiver, spy against the QB, or place a defender in a variety of zone coverage. For example, if your opponent is continuously burning you with passes to the running back or fullback or in the flat, use the hot routes to place an outside linebacker in a flat zone.
Note that you can also use hot routes for defensive linemen, putting them in zone coverage or even QB spy to help protect against scrambles. The final stage of executing your defense is after the snap of the ball.
You may have called the perfect defensive formation and package and made excellent pre-snap adjustments, but if you fail to capitalize on your motivated defenders, deflect a pass, or make a tackle you still may give up big yardage and big plays. This section provides additional tips on selecting and executing defensive plays. Consider your chosen team's defensive strengths as you call formations and packages. A team with a stronger linebacker group than secondary could be stronger in defenses than constant Nickel or Dime.
If you have a strong secondary, you can play more man-to-man coverage generally better against the pass instead of the safer, and often more vulnerable, zone coverage.
Deciding which defender to control isn't an exact science. Some players prefer a strong defensive lineman using power moves to try and put quick pressure on the quarterback. Other players take control of the free safety to disrupt passing plays or charge the line as a run stopper. Be wary of your selected defender's assignment. If he's in zone coverage than that defender is assigned a portion of the field; if you run out of it, you could leave field open for an easy pass.
Try the middle linebacker in a QB spy or middle zone coverage. You're in position to stop running plays and can quickly move in or out to disrupt passing lanes. Enhance your pass rush by jumping the snap. Press the left trigger at the exact moment you believe the offense will hike the ball. If you're too early, your linemen could jump offside and receive a penalty flag.
If you're exact "Successful Jump" appears onscreen , the defensive line and blitzing defenders could gain an advantage over the offensive protection and have a better shot of pressuring the quarterback or disrupting a running play.
Watch for the auto-motion plays; the ball is snapped at the end of the player's motion, perfect timing for jump the snap. Monitor your motivated players using the coach's cam. Players gain more motivation from big plays when they're under your control. Making a user sack, tackle, or interception pays off with increased motivation.
Make sure you keep motivated—and especially in the zone players—on the field. You may want to send a linebacker in the zone on a blitz or leave an in the zone corner in man-to-man coverage. Become an unpredictable defense by mixing up your blitzes. Blitz from the linebacker position or the corner or even from the safety position but don't blitz the same defender every play.
Don't allow your opponent to grow comfortable in the pocket; if your opponent knows where the pressure is coming from every down, he can adjust offensive play-calling accordingly. Use pre-snap defensive adjustments and hot routes to alter positioning and blitzes to further add unpredictability. The key is to maintain pressure on the opposing offense; be aggressive and force the opposing quarterback into quick throws and bad decisions.
If the opposing offense focuses on a particular receiver, use double coverage—either through defensive play-calling or hot routes—to double team the particular receiver. Force your opponent to make tough throws into tight coverage or have to look elsewhere to throw the ball. Pull off a defensive linemen and move into the passing lane toward that receiver if drastic, triple-team measures are required. Going for the big hit could cause a game-changing turnover but it's also a risky move. Containment is often better in the long run.
Use defenders to force the opposing runner toward additional defensive help usually toward the inside of the field. Go for the big hit if you have further help nearby—help that could make the tackle if you happen to miss the big blow. Dealing with scrambling quarterbacks is a challenge, especially when facing a human opponent online. Be prepared for a lot of West Virginia. Quarterback scrambling is a favorite tactic of online players—expect to see plenty of West Virginia opponents!
Defending the quarterback scramble is certainly a challenge. You must defend against quarterback runs, option possibilities, and finally the quarterback scrambling around behind the line then eventually passing deep downfield to scattered receivers. Put pressure on scrambling quarterbacks by blitzing from the corner faster than linebackers or safeties.
Control a defender on the opposite side. Try to contain the quarterback from the run then be prepared to defend the pass once it's thrown. Mix up your blitzes so the opposing scrambler doesn't know which way would be best to maneuver. Defensive formations refer primarily to the on-field personnel. Additional defensive backs—basically more team speed and coverage ability—are needed against likely passing situations.
It's possible to call Nickel or Dime personnel but then use a formation audible to switch into a defense you prefer. You gain the benefits of your preferred defense with the personnel required to defend the offense's expected play. Key statistics include strength, tackle, hit power, power moves, finesse moves, and block shedding.
Key statistics include speed, strength, tackle, hit power, block shedding, pursuit, and play recognition. Cornerbacks are your first line of defense against an opponent's aerial assault. Key statistics include speed, jumping, press, play recognition, man coverage, and zone coverage.
Safeties provide assistance in both defending the pass and defending the run: Key statistics include speed, tackle, hit power, press, pursuit, play recognition, man coverage, and zone coverage.
Create your own prospect, compete in your high school playoffs, and attend signing day to become the next big thing in college football. NCAA Football 08's campus legend mode lets you take control of your favorite position player, attend practices, complete events do you play in a pick up basketball game or stay home and do your classwork? This section provides some tips on becoming the next campus legend. Character creation is your first decision in campus legend. Do you want to be a scrambling quarterback or pocket passer?
How about speed running back or a power running back? Or forget offense completely and play on the defensive side of the ball, as a lineman, linebacker, cornerback, or safety?
Consider your choices carefully, especially concerning the skills of your player. A power back will have greater break tackle and trucking abilities but lack outside speed.
You won't have control over play-calling, though the AI seems to mix inside and outside runs. Create your character's size, look, and background before venturing into your high school state playoffs. Campus Legend is unique because gameplay is focused on your character. If you've chosen to play a running back, the camera sits just behind your player. You'll spot the offensive linemen opening holes hopefully! Not much different than the actual gameplay camera. However, choosing a position such as a wide receiver or cornerback offers a unique experience.
One of the Xbox achievements is creating a 5-star prospect. After each high school playoff game, your game statistics are presented along with a notification of which college scouts attended the game. A star rating at the top reveals your caliber. The greater the stars, the more college scholarships you will be offered and generally better potential playing time. Game performance determines your rating. Make big plays, rack up yardage, and impress the scouts.
Capitalize on your opportunities. You must win your state championship and if these conditions are met, you may become the 5-star prospect. Campus Legend mode lets you build a college superstar from the ground up.
The Legend Meter tracks your status. After the high school playoffs, it's off to signing day. Scan the list of college scholarship offers. These reveal where you will fit in with the team. At some of the top 25 schools you may be 4th or 5th deep on the depth chart and have to work your way up to see playing time.
At smaller schools, you may be 2nd string or game ready immediately. Your play at practice determines how quickly you move up the depth chart. Frankly, it's not that difficult to rise through the ranks, especially if you're a player on offense. Score a couple touchdowns in practice and it won't be long before you're starting. Defense is much tougher because it's harder to stand out. Choose your prospective school with this in mind.
The "Legend Meter" tracks your progress throughout your career. One of the achievements is to completely fill the meter. A variety of accomplishments affect the meter, including defeating a rival, winning a championship, remaining at school for your senior year instead of going pro, popularity, and winning the Heisman trophy or other awards.
Standard gameplay tips are certainly relevant during campus legend games. As a receiver, use the catch button to better grab the ball. Monitor your player motivation status as well as the motivation of player's around you for instance, offensive linemen if you're a running back—who's blocking in the zone?
As a running back or receiver, follow play design. A running back can catch a lot of passes by scampering into the flat and calling for the ball. Know your player's abilities and best special moves for avoiding and plowing through would-be tacklers downfield. Remember controlling your campus legend is up to you! If you're a receiver, you will be responsible for running routes, getting open press the "A" on to call for the ball , and evading defenders to the end zone.
But you will also be responsible for making blocks to help out the running game. On defense you must be aware of your assignment—are you in man coverage or responsible for a zone? Use strafe to backpedal as a cover corner. This is one of the most challenging positions in Campus Legend.
Try baiting the opposing quarterback into throwing your way…just be ready to make the pick! In Campus Legend, you have no control over play-calling. You may believe the situation calls for a run but the coach has sent out a passing play. Infuriatingly, the coach has sent out that same passing play that hasn't worked yet!
Furthermore, unless you're the quarterback you have no control over clock management or, unfortunately, how poor your signal caller plays the game. And if you're a Campus Legend on offense, you'll have to sit back and watch your defense get shredded and waste a big lead in the fourth quarter. Or your kicker misses a chip shot to tie the game!
You have no control over these things, just as you would if you were a real player. It can be both exciting and frustrating.
NCAA Football 08 features another round of mini-games and Xbox achievements, though none differ significantly from last year's version. This section provides tips on playing Tug-of-War, Bowling, and Option Dash and how to unlock the corresponding achievement in the Xbox version as well as the complete list of Xbox achievements and tricks on gaining them.
The three mini-games from last season's game return and the rules and strategies are essentially the same. This section covers these mini-games again and provides some tips on scoring big and unlocking corresponding Xbox achievements. The most important tip to consider is to tilt the mini-game in your favor through team selection.
Unless you specifically want a challenge, choose a top NCAA team to control while selecting one of the not-so-top teams for the computer. Bowling is arguably the most challenging game, particularly regarding the achievement—which requires a perfect score, scoring 12 straight touchdowns from the yard line. Your team starts at the opponent's yard line. Gain a touchdown on the first play and you score a strike; score in two plays and it's a spare.
It scores just like real bowling; strikes carry over points from the next two plays and spares carry over points from the next play. Yards gained count as points; loss of yardage, incompletes, and turnovers count as gutter balls—zero points.
You can increase or decrease mini-game challenge through team selection. You can firmly place the bowling odds in your favor through team selection. Many different strategies will work and can depend on your skills at particular plays. If you're skilled at rushing the ball, consider Arkansas and use the best running back in the game HB 5 to plow through and spin around tacklers. If you're skilled at passing plays, consider USC, Michigan, Florida, Louisville, or other teams with top quarterbacks and varied playbooks.
And if you're skilled at option plays, consider West Virginia—the fastest quarterback and running back combination in the game. Want to make the perfect game even easier? Choose "Freshman" difficulty and make adjustments to the "Game AI" sliders. Move all of the CPU defensive sliders to zero and adjust all of the User sliders on offense to It shouldn't take long before you've bowled the perfect game.
Your secret is safe and your achievement is unlocked for the world to see. Option Dash is all about the option play. You score points with every yard gained and every touchdown scored. However, the real points arrive through the multiplier for instance, a 5x multiplier scores 5x the points for each yard gained or touchdown scored. Increase the multiplier through special moves, such as a pitch, fake pitch, juke, spin move, hurdle, stiff arm, or break tackle.
Like Tug-of-War and Bowling, Option Dash allows you to select your offense and the computer's defense. Choose a great option team, such as West Virginia, and select a bad defense for the computer. Another important Option Dash strategy is if you're about to be tackled near the sideline, run out of bounds.
This stops the clock, which is far more important than the extra four or five yards you may have gained on the run. Therefore it's important to perform as many special moves as possible, especially during long runs. Start with a fake pitch then a real pitch when your quarterback is almost tackled. When you're in the open field, do a fake pitch, a juke, hurdle, and a spin move. Perform a second fake pitch and another juke.
Continue to string moves together as much as possible. Because touchdowns gain so many points, capitalize on long yardage and big multipliers by scoring a touchdown at the end of the run. You will waste a lot of points if you're tackled at the two-yard line. Don't waste a huge multiplier without reaching the end zone! Your two-yard touchdown on the next play just won't produce the same amount of score. NCAA Football 08 Xbox achievements are almost identical to last year's version with a few new additions.
You can unlock many of these through normal games as you battle in Play Now or Dynasty Mode but if you are extremely eager to elevate your gamerscore now, there are faster ways to rattle through NCAA 08's achievements. Score 35 points or more in a Play Now or Dynasty Mode game. Break the game record for rushing yards with one player in a Play Now or Dynasty Mode game.
February Have the 1 ranked recruiting class in a season in single team Dynasty Mode. While most of the achievements can be gained through normal Play Now or Dynasty Mode play, what would be the fun in that?
Brag about your rockin' gamerscore after using the tips below! Tilt things in your favor by selecting appropriate competition. If your goal is to blast through achievements as quickly as possible, then select inferior competition. Trying to unlock offense achievements? Then battle a team with a terrible defense, such as the UL Monroe Warhawks no offense to any Warhawk alumni readers. In general, turnovers occur with greater frequency during inclement weather.
If you want a slight advantage in gaining the Intercept 2 Passes and the interception and fumble touchdown return achievements then adjust the weather before the game and pump up precipitation to the maximum. For the fumble return, it doesn't have to start as a fumble return. You could intercept a pass then pitch it—essentially fumbling it when it hits the ground—and pick it back up and continue to the touchdown.
Not necessarily easier but it works! A new achievement, the single game interception record 5 by a single player is a tough one; use the same strategy but control the same member of your team's secondary for the entire game to increase the chance of user picks with the same defender.
It's also wise to choose a team with an excellent secondary and a computer opponent with an atrocious offense. There are two achievements for holding your opponent to under a specific amount of total yards and The most important element to remember here is that it's total yards, not just passing and rushing yards.
An easy way to unlock these achievements is to turn off the "Offside" penalty and use a defender to sack the opposing quarterback every down. If you choose to score points, kick the ball out of bounds. If you do punt, kick it out of bounds.
Reducing the Offside slider to zero may prevent referees for throwing a yellow flag when you're standing over the line of scrimmage but you can still be called for Encroachment. This happens when your defender touches one of the offensive players. When using the "Offside trick" to try and gain achievements, don't nudge one of the offensive players or the ref will still throw the penalty flag.
Speaking of the "Offside" penalty, adjusting that slider to zero in the Game Rules menu makes many other achievements a breeze. Making 4 Sacks and 2 Sack Player are both ridiculously simple albeit a tad unrewarding, of course when you can just line up your defender next to the quarterback as he snaps the ball.
Scoring a Safety is also a breeze—the only hard part is getting your opponent on the one or two yard line. To do this, run your offense as normal but stop short of the goal line. Waste downs either spiking the ball or kneeling. Your opponent will take over on offense at the goal line. Move your defender into position next to the opposing quarterback! There are a bunch of achievements dedicated to offensive exploits, such as a yard rusher or receiver or a yard passer.
Team selection is obviously important here. Select a skilled passing team when going for the aerial achievements and a skilled running team when trying to unlock the rushing attack achievements. And of course select UL Monroe Warhawks sorry again Warhawk fans as the unfortunate team to defend your offensive onslaught. Become one-dimensional a bad thing when playing a "real" game but essential here and focus your offense on a singular goal—achievement unlocked!
Two new achievements for NCAA 08 include breaking the single game passing yardage and rushing yardage records. This is high yardage by "normal" game standards but if you use the above tip select great offense, play against bad defense, focus play-calling and concentrate all passing or rushing yardage on a single player same quarterback and same running back for their respective achievements it shouldn't take long before you have crushed the record books.
So, it is cheating…but if you want to unlock achievements quickly, removing the Offside penalty is a good way to start. Block a punt of field goal using the "No Offside" slider trick. To gain the achievement, you must block the ball after the punter or kicker strikes it you can't simply strike the ball while in its flight or tackle the punter.
Even with the Offside trick, it's not a completely simple matter. As the opposing special team unit prepares the snap, maneuver your defender to close to the punter or kicker. Just as the ball leaves the foot, stand in front and press the "Y" button to jump up. Other new achievements include the—ahem—sponsored achievements. Two are associated with the red zone the goal line to the yard line. Both are straight forward and can be accomplished during normal play or using some of the tricks listed in this section the Offside trick can certainly put a stop to any opponent's drive in the red zone!
One of the new, and perhaps most interesting, achievements is turning a 1-star prestige school into a 6-star prestige school.
There are plenty of 1-star teams but the most skilled are arguably Western Michigan and Troy. You can gain one star for each season; gain prestige through big wins, conference titles, bowl invites, and of course national titles. Help the cause by using custom schedules to battle a few top 25 teams. Nothing builds prestige than taking down one of the best team's in the country!
The other sponsored achievement deals with the 4th quarter comeback. This is another achievement that will likely be gained through normal play but can be easily staged as well. Choose a great team for yourself and give the computer opponent a terrible team.
In order to become a campus legend, you have to be both a good student and athlete. If you are successful in that, you will become a campus legend.
Include your email address to get a message when this question is answered. Already answered Not a question Bad question Other. Tips If your grades are slipping, you can visit your tutor. The higher you score on your practice exams, the higher your GPA will go. After your junior year, you have the option to leave for the NFL or stay for your senior year.
If you have Madden , you can transfer your player over to it after your junior or senior year. You can earn more attribute points by participating in Position Drills. For each drill you complete, you can earn up to 4 bonus points 3 for Quarterbacks. Being popular on campus is also essential. If you want to build up your popularity, you can participate in social activities.
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